#
# EUE2 - Random Events
#
#		written by Johan Andersson
#

# Paradox events Scaled by Korath
# then SuperScaled by Peter Ebbesen
# Trigger mangling by Korath and Peter Ebbesen

# Many random events have had their triggers substantially altered, to make
# then work better in an environment where all nations receive random events.
# The three most obvious examples are these:
#   1) Explorers require naval and trade technology. This cuts down drastically
#      on the number of AI explorers but also means that pagan nations need to
#      find alternative ways to map the world than wait for somebody to give
#      them a warship with an explorer. (Conquistadors are still a possibility)
#   2) Buildings (manufactories, banks, stock exchanges &etc) depend on tech
#      rather than simply a date. If you aren't advanced, you won't get these
#      events at all.
#   3) With regards to presents of armies or navies, the principle is this:
#      * If you can build it, you can get the event *
#

# This is a limited version of the Superpower Scaled Random events,
# which only uses original Paradox texts. As such it is localised for
# all languages without any translation issues.

# Since most events have been scaled by countrysize by creating mutually
# exclusive random events covering the same base event, the old random event
# numbers have been dumped in favour of a consistent system. However,
# each event has a small note with the ID of the basic event it was scaled
# from.

#
# Ids assigned are
#
# ID             Category             Example  Comment
#--------------------------------------------------------------------------
# 94000+offset   countrysize   1 -    94001    Minors
# 95000+offset   countrysize   4 -    95001    Big minors
# 96000+offset   countrysize   9 -    96001    Majors
# 97000+offset   countrysize  30 -    97001    Big majors/colonial powers
# 98000+offset   countrysize  80 -    98001    Superpowers
# 99000+offset   countrysize 200 -    99001    Continent-spanning empires
#
#
# Offset         Event set
#-------------------------------------------------------------------------
#   0 - 199      Paradox random events
# 300 - 399      Basic Superpower/Badboy stuff.

# In cases where the full range of categories have been deemed unnecessary, the
# scaled events still feature this system of enumeration, using the id of the
# smallest category contained within a compound.
#
# E.g. Random revolt (94001) was deemed to work with categories 1-29, 30-79, 80-199, 200+
# so the events were 94001, 97001, 98001, 99001.



#########################################################################
#  Pirate offers his services to the english monarch.
#########################################################################
event = {
	id = 94000 # Paradox 1000
	random = yes
	country = ENG
	trigger = { year = 1550 exists = SPA }
	name = "EVENT_PIRATE_TITLE"
	desc = "EVENT_PIRATE_DESC"
	style = 1
	action_a = {
		name = "EVENT_PIRATE_A"
		command = { type = warships which = -1 value = 2 }
		command = { type = relation which = SPA value = -25 }
		command = { type = cash value = -10 }
	}

	action_b = {
		name = "EVENT_PIRATE_B"
		command = { type = relation which = SPA value = 25 }
		command = { type = vp value = 5 }
		command = { type = cash value = -5 }
	}

	action_c = {
		name = "EVENT_PIRATE_C"
		command = { type = relation which = SPA value = -5 }
	}
}

#########################################################################
#  Random Revolt
#########################################################################
event = {
	id = 94001 # Paradox 1001
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
	}

}

event = {
	id = 97001
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}

}

event = {
	id = 98001
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# Sometimes people get really pissed.
event = {
	id = 99001
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}


#########################################################################
# Religious Turmoil (Europe)
#########################################################################
event = {
	id = 94002 # Paradox 1002
	trigger = {
		year = 1530
		continent = europe
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97002
	trigger = {
		year = 1530
		continent = europe
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 98002
	trigger = {
		year = 1530
		continent = europe
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

# The religious nuts are congregating!
event = {
	id = 99002
	trigger = {
		year = 1530
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


#########################################################################
# Conversion of Heretics
#########################################################################
event = {
	id = 94003 # Paradox 1003
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 94004 # Paradox 6501
	trigger = {
		NOT = { domestic = { type = INNOVATIVE value = 3 } }
	}
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

#########################################################################
# Gift To the State
#########################################################################
event = {
	id = 94005 # Paradox 1004
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		NOT = { countrysize = 4 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}


event = {
	id = 96005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 98005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 99005
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		countrysize = 200
	}
	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

# The 94006-94009 events are left unscaled to give everybody a
# chance of a bit of spare cash depending on date
event = {
	id = 94006 # Paradox 1077
	trigger = {
		NOT = { year = 1500 }
		}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 94007 # Paradox 1078
	trigger = {
		year = 1500
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 94008 # Paradox 1079
	trigger = {
		year = 1600
		NOT = { year = 1700 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 94009 # Paradox 1080
	trigger = {
		year = 1700
		}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = { name = "OK"
		command = { type = cash value = 400 }
	}
}

event = {
	id = 94010 # Paradox 1118
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 225 }
	}
}

event = {
	id = 97010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 375 }
	}
}

event = {
	id = 98010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

event = {
	id = 99010
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 1500 }
	}
}

event = {
	id = 94011 # Paradox 1119
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 95011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 96011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 97011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 98011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 99011
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = cash value = 2000 }
	}
}

#########################################################################
# Temporal Insanity
#########################################################################
event = {
	id = 94012 # Paradox 1005
	random = yes
	name = "EVENTNAME11"
	desc = "EVENTHIST11"
	style = 0

	action_a = {
		name = "OK"
		command = { type = ADM which = -3 value = 12 }
		command = { type = DIP which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
	}
}

#########################################################################
# Excellent Minister
#########################################################################
event = {
	id = 94013 # Paradox 1006
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
		name = "OK"
		command = { type = ADM which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
	}
}

#########################################################################
# Scandal at the Court
#########################################################################
# Note: More added 1081-82 - use same text.
event = {
	id = 94014 # Paradox 1007
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = DIP which = -3 value = 4 }
		command = { type = relation which = -1 value = -50 }
	}
}

event = {
	id = 94015 # Paradox 1081
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = DIP which = -4 value = 4 }
		command = { type = relation which = -1 value = -100 }
	}
}

event = {
	id = 94016 # Paradox 1082
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = DIP which = -1 value = 4 }
		command = { type = relation which = -1 value = -25 }
	}
}

#########################################################################
# Wave of Obscurantism
#########################################################################
event = {
	id = 94017 # Paradox 1008
	random = yes
	name = "EVENTNAME15"
	desc = "EVENTHIST15"
	style = 0

	action_a = {
		name = "OK"
		command = { type = revoltrisk value = 3 }
	}
}

#########################################################################
# Exceptional Year
#########################################################################

# intentionally not scaled to avoid the wrath of the legions of wusses
event = {
	id = 94018 # Paradox 1009
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94019 # Paradox 1083
	trigger = {
		year = 1400
		NOT = { year = 1550 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94020 # Paradox 1084
	trigger = { year = 1550
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 2

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94021 # Paradox 1085
	trigger = { year = 1650
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 3

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
		command = { type = inflation value = -2 }
	}
}

#########################################################################
# Rush of Colonists
#########################################################################
event = {
	id = 94022 # Paradox 1010
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96022
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98022
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99022
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Diplomatic Move
#########################################################################
event = {
	id = 94023 # Paradox 1011
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 50 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 94024 # Paradox 1086
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 75 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 94025 # Paradox 1087
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 25 }
		command = { type = diplomats value = 1 }
	}
}

#########################################################################
# Diplomatic Fame
#########################################################################
event = {
	id = 94026 # Paradox 1012
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 96026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 97026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -1 value = 20 }
	}
}

event = {
	id = 98026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -1 value = 25 }
	}
}

event = {
	id = 99026
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0
	trigger = {
		year = 1550
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -1 value = 40 }
	}
}


#########################################################################
# Colonial Dynamism
#########################################################################
event = {
	id = 94027 # Paradox 1013
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 2  }
	}
}

event = {
	id = 96027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3  }
	}
}

event = {
	id = 98027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 4  }
	}
}

event = {
	id = 99027
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1550
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5  }
	}
}

event = {
	id = 94028 # Paradox event 1108
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96028
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98028
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99028
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Conquistador
#########################################################################
event = {
	id = 94029 # Paradox 1041
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = {
		year = 1500
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96029
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = {
		year = 1500
		countrysize = 9
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98029
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = {
		year = 1500
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99029
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = {
		year = 1500
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Unexpected Invention
#########################################################################
event = {
	id = 94030 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 7 }
		infra = 3
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 94031 # Paradox 1109
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0
	trigger = {
		domestic = { type = innovative value = 9 }
		infra = 4
	}

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#########################################################################
# Rush of Merchants
#########################################################################
event = {
	id = 94032 # Paradox 1015
	random = yes
	name = "EVENTNAME28"
	desc = "EVENTHIST28"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 5 }
	}
}

#########################################################################
# Plague
#########################################################################
event = {
	id = 94033 # Paradox 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 95033
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 96033
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 97033
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -2 value = -1500 }
	}
}

event = {
	id = 98033
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 99033
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -4000 }
	}
}


event = {
	id = 94034 # Paradox 1124
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		NOT = { countrysize = 4 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 95034
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 96034
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -2 value = -1500 }
	}
}

event = {
	id = 97034
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 98034
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -4000 }
	}
}

event = {
	id = 99034
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -7500 }
	}
}





#########################################################################
# Reformation of the army
#########################################################################
event = {
	id = 94035 # Paradox 1017
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 250 }
	}
}

event = {
	id = 95035
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 500 }
	}
}

event = {
	id = 96035
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 750 }
	}
}

event = {
	id = 97035
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 1000 }
	}
}

event = {
	id = 98035
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 2500 }
	}
}

# Still only a trickle for a technologically advanced superpower,
# but it *feels* nicer
event = {
	id = 99035
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
		name = "OK"
		command = { type = land value = 5000 }
	}
}


#########################################################################
# Reformation of the navy
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get better category
event = {
	id = 94036 # Paradox 1018
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 4 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 9 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 250 }
	}
}

event = {
	id = 95036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 4
				NOT = { countrysize = 9 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 9
				NOT = { countrysize = 30 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 500 }
	}
}

event = {
	id = 96036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 9
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 30
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 750 }
	}
}

event = {
	id = 97036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 1000 }
	}
}

event = {
	id = 98036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 99036
	trigger = {
		naval = 2
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
		name = "OK"
		command = { type = naval value = 5000 }
	}
}


#########################################################################
# Enthusiasm for the army
#########################################################################
event = {
	id = 94037 # Paradox 1019
	trigger = {
		NOT = { countrysize = 30}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
	}
}

event = {
	id = 97037
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -1 value = 5000 }
	}
}

event = {
	id = 98037
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -1 value = 5000 }
	}
}

# Too annoying if they were spread over too many provinces
event = {
	id = 99037
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 10000 }
		command = { type = infantry which = -1 value = 10000 }
		command = { type = infantry which = -1 value = 10000 }
		command = { type = infantry which = -1 value = 10000 }
	}
}


# (Defensive)
# Reworked trigger completely. Europeans get one better category
# Okay to give art, since land 7 allows the player to build it
event = {
	id = 94038 # Paradox 6502
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
	}
}

event = {
	id = 97038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
		command = { type = artillery which = -1 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
	}
}

event = {
	id = 98038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
		command = { type = artillery which = -1 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
		command = { type = artillery which = -1 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
	}
}

event = {
	id = 99038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -1 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -1 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -1 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
	}
}


# (Aristocratic)
# Reworked trigger completely. land 2 required. Europeans get one better category
event = {
	id = 94039 # Paradox 1110
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 97039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 98039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -1 value = 10000 }
	}
}

event = {
	id = 99039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -1 value = 10000 }
	}
}


#########################################################################
# Enthusiasm for the Navy (warships)
#########################################################################
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94040 # Paradox 1020
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 5 }
	}
}

event = {
	id = 97040
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 98040
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 99040
	trigger = {
		naval = 2
		continent = europe
		countrysize = 200
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}


# (transports)
# Reworked trigger completely. naval 4 required. Europeans get one better category
event = {
	id = 94041 # Paradox 1111
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = warships which = -3 value = 1 }
	}
}

event = {
	id = 97041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
	}
}

event = {
	id = 98041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}
	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
	}
}

event = {
	id = 99041
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 5 }
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 5 }
	}
}


# (galleys)
# Reworked trigger completely. naval 2..10 required. Europeans get one better category
event = {
	id = 94042 # Paradox 6503
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 5 }
	}
}

event = {
	id = 97042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 10 }
	}
}

event = {
	id = 98042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 200
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 10 }
		command = { type = galleys which = -1 value = 10 }
	}
}

event = {
	id = 99042
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 25 }
		command = { type = galleys which = -1 value = 25 }
	}
}

# (Naval policy)
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94043 # Paradox 6504
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 5 }
	}
}

event = {
	id = 97043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}


	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 98043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 99043
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}


#########################################################################
# Agricultural Revolution
#########################################################################
event = {
	id = 94044 # Paradox 1021
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 98044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 99044
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}


#########################################################################
# Devastating Fire
#########################################################################
# Reintroduced for nations of size 30+ Real monarchs don't cry.
event = {
	id = 97045 # Paradox 1022
	trigger = {
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME39"
	desc = "EVENTHIST39"
	style = 0

	action_a = {
		name = "OK"
		command = { type = losemanufactory which = -1 }
	}
	action_b = {
		name = "ACTIONNAME6901A"
		command = { type = inflation value = 4 }
		command = { type = treasury value = -100 }
	}
}

#########################################################################
# Good Government Policies
#########################################################################
event = {
	id = 94046 # Paradox 1023
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 100 }
		command = { type = trade value = 100 }
	}
}

event = {
	id = 95046
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
	}
}

event = {
	id = 96046
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 400 }
		command = { type = trade value = 400 }
	}
}

event = {
	id = 97046
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 98046
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 2500 }
		command = { type = trade value = 2500 }
	}
}

event = {
	id = 99046
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 5000 }
		command = { type = trade value = 5000 }
	}
}


#########################################################################
# Bad Government Policies
#########################################################################
event = {
	id = 94047 # Paradox 1024
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -100 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95047
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -200 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96047
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -400 }
		command = { type = trade value = -400 }
	}
}

event = {
	id = 97047
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -1000 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98047
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -2500 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 99047
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -5000 }
		command = { type = trade value = -5000 }
	}
}

#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = {
	id = 94048 # Paradox 1025
	trigger = {
		domestic = { type = innovative value = 3 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97048
	trigger = {
		domestic = { type = innovative value = 3 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}


event = {
	id = 94049 # Paradox 1088
	trigger = {
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97049
	trigger = {
		domestic = { type = innovative value = 6 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94050 # Paradox 1089
	trigger =  {
		domestic = { type = innovative value = 8 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -2 }
	}
}

event = {
	id = 97050
	trigger =  {
		domestic = { type = innovative value = 8 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -2 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -2 }
	}
}

#########################################################################
# Unhappiness among Artisans
#########################################################################
event = {
	id = 94051 # Paradox 1026
	trigger = {
		domestic = { type = serfdom value = 3 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -100 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -200 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -400 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -1000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -150 }
	}
}

event = {
	id = 98051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -2500 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -250 }
	}
}

# Ouch. Twas' but a flesh wound
event = {
	id = 99051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -5000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -500 }
	}
}


#########################################################################
# Unhappiness among peasantry
#########################################################################
# Peasants should be meaner
event = {
	id = 94052 # Paradox 1027
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 98052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 99052
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94053 # Paradox 1090
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 98053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }

	}
}

event = {
	id = 99053
	trigger = {
		domestic = { type = serfdom value = 6 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# The peasants are revolting! You can say that again!
event = {
	id = 94054 # Paradox 1091
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97054
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

# Have pitchfork will travel reads the card of the peasant
event = {
	id = 98054
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# A few rebels never hurt anybody
event = {
	id = 99054
	trigger = {
		domestic = { type = serfdom value = 8 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

#########################################################################
# Unhappiness among merchants
#########################################################################
event = {
	id = 94055 # Paradox 1028
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95055
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96055
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97055
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98055
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99055
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 94056 # Paradox 1092
	trigger = {
		domestic = { type = mercantilism value = 6 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 94057 # Paradox 1093
	trigger = {
		domestic = { type = mercantilism value = 8 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}


event = {
	id = 95057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -600 }
	}
}

event = {
	id = 97057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -2000 }
	}
}

event = {
	id = 99057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -5000 }
	}
}

#########################################################################
# New Mineral in Mine
#########################################################################
event = {
	id = 94058 # Paradox 1029
	random = yes
	name = "EVENTNAME46"
	desc = "EVENTHIST46"
	style = 0

	action_a = {
		name = "OK"
		command = { type = mine which = -1 value = 10 }
	}
}

#########################################################################
# Political Crisis
#########################################################################
event = {
	id = 94059 # Paradox 1030
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = ADM which = -2 value = 12 }
	}
}


#########################################################################
# Corruption
#########################################################################
event = {
	id = 94060 # Paradox 1031
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95060
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 96060
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 97060
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 98060
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 99060
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 94061 # Paradox 1094
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95061
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 96061
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 97061
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 98061
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 99061
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

#########################################################################
# Deflation
#########################################################################
event = {
	id = 94062 # Paradox 1032
	trigger = {
		year = 1600
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 95062
	trigger = {
		year = 1600
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 96062
	trigger = {
		year = 1600
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 97062
	trigger = {
		year = 1600
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

#########################################################################
# Diplomatic Insult
#########################################################################
event = {
	id = 94064 # Paradox 1033
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 12 }
		command = { type = relation which = -3 value = -50 }
	}
}

event = {
	id = 94065 # Paradox 1096
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 6 }
		command = { type = relation which = -3 value = -25 }
	}
}

event = {
	id = 94066 # Paradox 1120
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -75 }
	}
}

event = {
	id = 94067 # Paradox 1121
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -100 }
	}
}

#########################################################################
# Fortification Efforts
#########################################################################
event = {
	id = 94068 # Paradox 1034
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 97068
	trigger = {
		countrysize = 30
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 99068
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 94069 # Paradox 1104
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 97069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# This is why they call it the siege mentality
event = {
	id = 98069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# Defensive? I prefer to call it prudent
event = {
	id = 99069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 94070 # Paradox 1105
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 97070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 98070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

# Rebel havens aplenty :-)
event = {
	id = 99070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}


#########################################################################
# Bank
#########################################################################
# Infrastructure trigger added (1640 corresponds to infra 7)
event = {
	id = 94071 # Paradox 1035
	trigger = {
		year = 1650
		infra = 7
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 300 }
	}
}

event = {
	id = 98071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 500 }
	}
}

event = {
	id = 99071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 1000 }
	}
}

#########################################################################
# Stock Exchange
#########################################################################
# Trade trigger added (1750 corresponds to trade 9). Infra trigger
# added to make banks a prerequisite
event = {
	id = 94072 # Paradox 1036
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 25 }
		command = { type = infra value = 250 }
	}
}

event = {
	id = 95072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 75 }
		command = { type = infra value = 500 }
	}
}

event = {
	id = 96072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 100 }
		command = { type = infra value = 750 }
	}
}

event = {
	id = 97072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 250 }
		command = { type = infra value = 1000 }
	}
}

event = {
	id = 98072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 500 }
		command = { type = infra value = 2000 }
	}
}

# For those who haven't maxed infra by 1750 :-)
event = {
	id = 99072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 1000 }
		command = { type = infra value = 5000 }
	}
}


#########################################################################
# Company of Trade
#########################################################################
event = {
	id = 94073 # Paradox 1037
	trigger = {
		year = 1650
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 250 }
	}
}

event = {
	id = 95073
	trigger = {
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 500 }
	}
}

event = {
	id = 96073
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 750 }
	}
}

event = {
	id = 97073
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 98073
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 2000 }
	}
}

event = {
	id = 99073
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 5000 }
	}
}


#########################################################################
# Colonial Uprising
#########################################################################
event = {
	id = 94074 # Paradox 1038
	trigger = {
		year = 1600
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98074
	trigger = {
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 99074
	trigger = {
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 94075 # Paradox 1097
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 97075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 99075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}


event = {
	id = 94076 # Paradox 1098
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 97076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

# Those ungrateful colonials! Cry Freeeddddooooooo AARRGHH ARGHH ARGGHH!!!
event = {
	id = 99076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

#########################################################################
# Heretic Uprising
#########################################################################
event = {
	id = 94077 # Paradox 1039
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97077
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 98077
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99077
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 94078 # Paradox 1099
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 98078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


event = {
	id = 94079 # Paradox 1100
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 98079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


#########################################################################
# Explorer
#########################################################################
# Added naval and trade triggers
event = {
	id = 94080 # Paradox 1040
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99080
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 200
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}

# Added naval and trade triggers
event = {
	id = 94081 # Paradox 1117
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99081
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = {
		year = 1550
                                    naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 200
	}
	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}


# Added naval and trade triggers
event = {
	id = 94082 # Paradox 3883
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96082
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98082
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99082
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 94083 # Paradox 3884
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96083
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98083
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99083
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0
	trigger = {
		year = 1600
                                    naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}


#########################################################################
# Nobles
#########################################################################
event = {
	id = 94084 # Paradox 1042
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
		name = "EVENT_A0_A"
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

event = {
	id = 95084
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
		name = "EVENT_A0_A"
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Trading Company Disaster
#########################################################################
event = {
	id = 94085 # Paradox 1043
	trigger = {
		year = 1700
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 95085
	trigger = {
		year = 1700
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96085
	trigger = {
		year = 1700
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -600 }
	}
}

event = {
	id = 97085
	trigger = {
		year = 1700
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98085
	trigger = {
		year = 1700
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 99085
	trigger = {
		year = 1700
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0

	action_a = {
		name = "OK"
		command = { type = trade value = -5000 }
	}
}


#########################################################################
# Internal Trade
#########################################################################
event = {
	id = 94086 # Paradox 1044
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		NOT = {countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 97086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 98086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 99086
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 94087 # Paradox 1046
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		NOT = { countrysize = 9 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 96087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 97087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 98087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 99087
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

#########################################################################
# Meteor Sighted
#########################################################################
event = {
	id = 94088 # Paradox 1045
	random = yes
	name = "EVENTNAME_A3"
	desc = "EVENTHIST_A3"
	style = 0

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
	}
}

#########################################################################
# Saint Performs Miracle
#########################################################################
event = {
	id = 94089 # Paradox 1047
	random = yes
	name = "EVENTNAME_A5"
	desc = "EVENTHIST_A5"
	style = 0
	trigger ={
		OR = {
			religion = catholic
			religion = counterreform
		}
	}

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -3 }
	}
}

#########################################################################
# Medical
#########################################################################
event = {
	id = 94090 # Paradox 1048
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1500 }
	}
}

event = {
	id = 96090
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 97090
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 98090
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 99090
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 94091
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1500 }
	}
}

event = {
	id = 96091
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 97091
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 98091
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 99091
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 94092 # Paradox 1123
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -2 value = 1500 }
	}
}

event = {
	id = 96092
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -2 value = 1500 }
	}
}

event = {
	id = 97092
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -2 value = 1500 }
	}
}

event = {
	id = 98092
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -2 value = 2000 }
	}
}

event = {
	id = 99092
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -2 value = 2500 }
	}
}

#########################################################################
# Noble Feud
#########################################################################
event = {
	id = 94093 # Paradox 1049
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -3 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -150 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 98093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -250 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 99093
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 200
	}
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -500 }
	}
}


#########################################################################
# Nobles ally with Foreign Power
#########################################################################
# hurts more for the very, very, small stability-wise
event = {
	id = 94094 # Paradox 1050
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 3 }
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"
	style = 0
	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = casusbelli which = -1 value = 24 }
	}
}

event = {
	id = 95094
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 3 }
		countrysize = 4
	}
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"
	style = 0
	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = casusbelli which = -1 value = 24 }
	}
}

#########################################################################
# Assassination
#########################################################################
# hurts more for the very, very, small stability-wise
event = {
	id = 94095 # Paradox 1051
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"
	style = 0
	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 95095
	trigger = {
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"
	style = 0
	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Cessation of Church Functions to Nobility
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94096 # Paradox 1052
	random = yes
	trigger = {
		OR = {
			religion = catholic
			religion = orthodox
		}
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
		name = "EVENT_A10_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A10_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
}

event = {
	id = 96096
	random = yes
	trigger = {
		OR = {
			religion = catholic
			religion = orthodox
		}
		countrysize = 4
	}
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
		name = "EVENT_A10_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
	action_b = {
		name = "EVENT_A10_B"
		command = { type = vp value = -5 }
	}
}

#########################################################################
# Sale of Offices
#########################################################################
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94097 # Paradox 1053
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
}

event = {
	id = 96097
	trigger = {
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
	action_b = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
}

#########################################################################
# Monopoly Company Formed
#########################################################################
event = {
	id = 94098 # Paradox 1054
	trigger = {
		trade = 3
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95098
	trigger = {
		trade = 3
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 96098
	trigger = {
		trade = 3
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 97098
	trigger = {
		trade = 3
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 98098
	trigger = {
		trade = 3
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 99098
	trigger = {
		trade = 3
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

event = {
	id = 94099 # Paradox 1112
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 96099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 97099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 98099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 99099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0

	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

#########################################################################
# Nobles Demand Increased Pensions
#########################################################################
# Reversed options for small nations to help out the AI
event = {
	id = 94100 # Paradox 1055
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_B"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A13_A"
		command = { type = cash value = -75 }
	}
}

event = {
	id = 95100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A13_A"
		command = { type = cash value = -150 }
	}
}

event = {
	id = 96100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -200 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 97100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -300 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 98100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -500 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99100
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -800 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}


#########################################################################
# Grant Export Licences
#########################################################################
event = {
	id = 94101 # Paradox 1056
	trigger = {
		trade = 2
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 5 }
		command = { type = cash value = -20 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 95101
	trigger = {
		trade = 2
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 10 }
		command = { type = cash value = -35 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 96101
	trigger = {
		trade = 2
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 15 }
		command = { type = cash value = -50 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 97101
	trigger = {
		trade = 2
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 20 }
		command = { type = cash value = -75 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98101
	trigger = {
		trade = 2
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 25 }
		command = { type = cash value = -150 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99101
	trigger = {
		trade = 2
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 30 }
		command = { type = cash value = -400 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}


#########################################################################
# New Land Claimed
#########################################################################
event = {
	id = 94102 # Paradox 1057
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 2000 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
id = 95103 # Paradox 1125
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0
trigger = {
countrysize = 4
}

action_a = {
name = "OK"
command = { type = population which = -1 value = 2500 }
command = { type = provincemanpower which = -3 value = 1 }
command = { type = provincetax which = -3 value = 1 }
}
}

event = {
id = 96104 # Paradox 1126
random = yes
name = "EVENTNAME_A15"
desc = "EVENTHIST_A15"
style = 0
trigger = {
countrysize = 9
}

action_a = {
name = "OK"
command = { type = population which = -2 value = 2000 }
command = { type = provincemanpower which = -2 value = 1 }
command = { type = provincetax which = -2 value = 1 }
}
}

event = {
id = 95105 # Paradox 1058
random = yes
name = "EVENTNAME_A16"
desc = "EVENTHIST_A16"
style = 0
trigger = {
countrysize = 4
NOT = { countrysize = 30 }
}

action_a = {
name = "OK"
command = { type = provincemanpower which = -1 value = 1 }
}
}

#########################################################################
# Establish Cantonments
#########################################################################


event = {
	id = 97105
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 98105
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 99105 # Paradox 1058
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 94106 # Paradox 1113
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		domestic = { type = land value = 6 }
		NOT = { countrysize = 30 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 98106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 99106
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}




#########################################################################
# Nobles Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94107 # Paradox 1059
	trigger = {
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0

	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96107
	trigger = {
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0

	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94108 # Paradox 1114
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 96108
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		countrysize = 9
	}
	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Cities Demand Old Rights
#########################################################################
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94109 # Paradox 1060
	trigger = {
		domestic = { type = centralization value = 1 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96109
	trigger = {
		domestic = { type = centralization value = 1 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
}

# Small nations can take the stability hit
event = {
	id = 94110 # Paradox 1115
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { countrysize = 9 }
	}
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

# Large nations prefer not to change their domestic policies so drastically
event = {
	id = 96110
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
}

# Superpowers do not want their dp-sliders mangled by events. They take it on the chin
event = {
	id = 97110
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 80
	}
	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#########################################################################
# Non-enforcement of Ordinances
#########################################################################
event = {
	id = 94111 # Paradox 1061
	trigger = {
		domestic = { type = centralization value = 3 }
	}
	random = yes
	name = "EVENTNAME_A19"
	desc = "EVENTHIST_A19"
	style = 0
	action_a = {
		name = "OK"
		command = { type = domestic which = centralization value = -1 }
	}
}

#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = {
	id = 94112 # Paradox 1062
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	random = yes
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 94113 # Paradox 1116
	random = yes
	trigger = {
		domestic = { type = aristocracy value = 6 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revolt which = -1 }
	}
}

#########################################################################
# Italian Engineer Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
	id = 94114 # Paradox 1063
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 96114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 99114
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

# Reversed order of options for small nations to help out the AI
event = {
	id = 94115 # Paradox 1106
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 96115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200}
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 99115
	random = yes
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}


#########################################################################
# Foreign Drill Instructor Available
#########################################################################
# Reversed order of options for small nations to help out the AI
event = {
	id = 94116 # Paradox 1064
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -600 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# Sure, he is expensive. But considering that he can train the armies of a 200+
# province empire, he must be employing a legion of assistants. Quality never
# comes cheap.
event = {
	id = 99116
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 200
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# Reversed order of options for larger nations to help out the AI
event = {
	id = 94117 # Paradox 1107
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -600 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# This guy is just as expensive as his clone in 99116. But no worries, mate.
# For a 200+ province empire, 1000d is pocket money.
event = {
	id = 99117
	random = yes
	trigger = {
		continent = europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 200
	}
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}


#########################################################################
# Build a Great Palace
#########################################################################
event = {
	id = 94118 # Paradox 1065
	trigger = {
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
			NOT = { countrysize = 30 }

	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT_A23_A"
		command = { type = cash value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
}

event = {
	id = 97118
	trigger = {
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
			countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
		name = "EVENT_A23_A"
		command = { type = cash value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}
}

#########################################################################
# Indulgence Peddler
#########################################################################
event = {
	id = 94119 # Paradox 1066
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 96119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 97119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 98119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

# Not that it is likely, that anyone builds a 200+ prov catholic empire
# before 1514, but if one does, those peddlers sure are annoying
event = {
	id = 99119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
}

#########################################################################
# Uncooperative Philosopher
#########################################################################
event = {
	id = 94120 # Paradox 1067
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}



#########################################################################
# Regional Heresy
#########################################################################
# Reversed options for small nations to help out the AI
event = {
	id = 94121 # Paradox 1068
	trigger = {
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
	}
}

event = {
	id = 96121
	trigger = {
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
	}
	action_b = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Boundary Dispute
#########################################################################
# Reversed options for larger nations to help out the AI
event = {
	id = 94122 # Paradox 1069
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95122
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 96122
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 97122
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98122
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 50 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99122
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 75 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

# Reversed options for larger nations to help out the AI
event = {
	id = 94123 # Paradox 1127
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -15 }
	}
}

event = {
	id = 95123
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -30 }
	}
}

event = {
	id = 96123
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -45 }
	}
}

event = {
	id = 97123
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98123
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99123
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}


# Reversed options for larger nations to help out the AI
event = {
	id = 94124 # Paradox 1128
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 95124
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96124
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97124
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98124
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -400 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99124
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -800 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Merchants Harassed
#########################################################################
event = {
	id = 94125 # Paradox 1070
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95125
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96125
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97125
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98125
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99125
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 75 }
		command = { type = trade value = -2000 }
	}
}


#########################################################################
# Regional Population Boom
#########################################################################
event = {
	id = 94126 # Paradox 1071
	trigger = {
		year = 1550
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"
	style = 0
	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 2 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = population which = -2 value = 2000 }
	}
}

event = {
	id = 97126
	trigger = {
		year = 1550
		countrysize = 30
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"
	style = 0
	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 3 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = population which = -2 value = 5000 }
	}
}

event = {
	id = 99126
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"
	style = 0
	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 4 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = population which = -2 value = 10000 }
	}
}

#########################################################################
# Petition for Redress
#########################################################################
event = {
	id = 94127 # Paradox 1072
	trigger = {
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_A"
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}

}

event = {
	id = 96127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 97127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 98127
	trigger = {
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
		name = "EVENT_A30_B"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
	}
}


#########################################################################
# Grant Nobles Aid
#########################################################################
# Reversed options for small nations to help out the AI
event = {
	id = 94128 # Paradox 1073
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -25 }
	}
}

event = {
	id = 95128
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -50 }
	}
}

event = {
	id = 96128
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -75 }
	}
}

event = {
	id = 97128
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -150 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98128
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -300 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99128
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -600 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Support for Dissidents Abroad
#########################################################################
# Reversed options for small nations to help out the AI
event = {
	id = 94129 # Paradox 1074
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"
	style = 0
	action_a = {
		name = "EVENT_A32_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A32_A"
		command = { type = cash value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
}

event = {
	id = 95129
	trigger = {
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"
	style = 0
	action_a = {
		name = "EVENT_A32_A"
		command = { type = cash value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
	action_b = {
		name = "EVENT_A32_B"
		command = { type = stability value = -1 }
	}
}

#########################################################################
# Foreign Trade Competition Rises
#########################################################################
event = {
	id = 94130 # Paradox 1075
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -500 }
	}
}

#########################################################################
# Exceptional Court Painter Available
#########################################################################
event = {
	id = 94131 # Paradox 1076
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -25 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 5 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -5 }
	}
}

event = {
	id = 95131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 10 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -10 }
	}
}

event = {
	id = 97131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 15 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -15 }
	}
}

event = {
	id = 98131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -150 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 20 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -20 }
	}
}

event = {
	id = 99131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = europe
			continent = asia
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -300 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -25 }
	}
}


#########################################################################
# Even more events, suggestions from EEP (pierreluc)
#########################################################################

# Chartering of a university
# Reversed options for small nations to help the AI
event = {
	id = 94132 # Paradox 1101
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"
	style = 0

	action_a = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 97132
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"
	style = 0

	action_a = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}
}

# Commission of a cathedral
# Reversed options for small nations to help the AI
event = {
	id = 94133 # Paradox 1102
	trigger = { OR = { religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
		}
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 96133
	trigger = { OR = { religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"
	style = 0

	action_a = {
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
}

# Great royal hunt
event = {
	id = 94134 # Paradox 1103
	trigger = { atwar = no } # would look silly to arrange a great hunt during a war :)
	random = yes
	name = "EVENTNAME1103"
	desc = "EVENTHIST1103"
	style = 0

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = -50 }
	}
}

###
# New stability-enhancers
###

# Birth of a heir to the throne
event = {
	id = 94135 # Paradox 1129
	random = yes
	name = "EVENTNAME1129"
	desc = "EVENTHIST1129"
	style = 0
	action_a = {
		name = "EVENT1129A"
		command = { type = stability value = 1 }
	}
}

# Commission of a great mosque
# Reversed options for small nations to help the AI
event = {
	id = 94136 # Paradox 1130
	trigger = {
		OR = {
			religion = sunni
			religion = shiite
		}
		NOT = { stability = 3 }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"
	style = 0

	action_a = {
		name = "EVENT1130B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1130A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 96136
	trigger = {
		OR = {
			religion = sunni
			religion = shiite
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"
	style = 0

	action_a = {
		name = "EVENT1130A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1130B"
		command = { type = vp value = -20 }
	}
}

# Noble families unite
event = {
	id = 94137 # Paradox 1131
	random = yes
	trigger = {
		NOT = { stability = 3 }
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -15 }
	}
}

event = {
	id = 95137
	random = yes
	trigger = {
		NOT = { stability = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -35 }
	}
}

event = {
	id = 96137
	random = yes
	trigger = {
		NOT = { stability = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -50 }
	}
}

event = {
	id = 97137
	random = yes
	trigger = {
		NOT = { stability = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -75 }
	}
}

event = {
	id = 98137
	random = yes
	trigger = {
		NOT = { stability = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -125 }
	}
}

event = {
	id = 99137
	random = yes
	trigger = {
		NOT = { stability = 3 }
		countrysize = 200
	}
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"
	style = 0
	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -250 }
	}
}


#########################################################################
# Japanese Random Events
#########################################################################
event = {
	id = 94138 # Paradox 6923 #Tokusei Ikki#
	random = yes
	country = NIP
	trigger = {
		year = 1458
		domestic = { type = SERFDOM value = 5 }
	}
	name = "EVENTNAME6923"
	desc = "EVENTHIST6923"
	style = 1

	action_a = {
		name = "ACTIONNAME6923A" #Reduce taxes and annul debts#
		command = { type = domestic which = SERFDOM value = -1 }
		command = { type = trade value = -250}
		command = { type = infra value = -250 }
		command = { type = stability value = -1}
	}
	action_b = {
		name = "ACTIONNAME6923B" #Crush the ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = revolt which = -1}
		command = { type = revoltrisk which = 6 value = 15}
	}
}

event = {
	id = 94139 # Paradox 6924 #Ikko-ikki#
	random = yes
	country = NIP
	trigger = {
		year = 1477
		domestic = { type = innovative value = 3 }
		NOT = { religion = confucianism }
	}
	name = "EVENTNAME6924"
	desc = "EVENTHIST6924"
	style = 1
	action_a = {
		name = "ACTIONNAME6924A" #Enforce the ancient Japanese values#
		command = { type = domestic which = INNOVATIVE value = -1 }
		command = { type = trade value = -300}
	command = { type = stability value = -1}}
	action_b = {
		name = "ACTIONNAME6924B" #Crush the Ikko-ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = religiousrevolt which = -1}
		command = { type = revoltrisk which = 12 value = 15}
	}
}

event = {
	id = 94140 # Paradox 6925 #A daimyo demands rights and better position#
	random = yes
	country = NIP
	name = "EVENTNAME6925"
	desc = "EVENTHIST6925"
	style = 1
	trigger = {
		NOT = {
			OR = {
				domestic =  { type = ARISTOCRACY value = 9 }
				domestic =  { type = CENTRALIZATION value = 9 }
			}
		}
	}
	action_a = {
		name = "ACTIONNAME6925A" #Accept his demands#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -1}
		command = { type = treasury value = -200}
	}
	action_b = {
		name = "ACTIONNAME6925B" #Order him to commit seppuku#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = stability value = -3}
		command = { type = revolt which = -1}
		command = { type = revoltrisk which = 24 value = 6 }
	}
}


event = {
	id = 94141 # Paradox 6926 #The Ezo are rebelling#
	random = yes
	country = NIP
	trigger = {
		year = 1458
		owned = { province = 683 data = -1 }
	}
	name = "EVENTNAME6926"
	desc = "EVENTHIST6926"
	style = 1

	action_a = {
		name = "OK"
		command = { type = revolt which = 683 }
	}
}

#############
##Civil war##
#############
event = {
	id = 94142 # Paradox 6927 #A vassal betrays his lord and takes over his lands#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6927"
	desc = "EVENTHIST6927"
	style = 1
	action_a = {
		name = "ACTIONNAME6927A" #Ignore it#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -3}
	}
	action_b = {
		name = "ACTIONNAME6927B" #Order a Daimyo restore order#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -1}
	}
	action_c = {
		name = "ACTIONNAME6927C" #Take care of it#
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = stability value = -1}
		command = { type = revolt which = -1}
	}
}

event = {
	id = 94143 # Paradox 6928 #Daimyo are fighting in a province destroying it in the process#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6928"
	desc = "EVENTHIST6928"
	style = 1

	action_a = {
		name = "ACTIONNAME6928A" #Ignore it#
		command = { type = population which = -1 value = -1000 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -3}
	}
	action_b = {
		name = "ACTIONNAME6928B" #Restore order#
		command = { type = revolt which = -3}
		command = { type = stability value = -1}
		command = { type = domestic which = CENTRALIZATION value = 1 }
	}
}

event = {
	id = 94144 # Paradox 6929 #A Daimyo has made agricultural reforms in his   domain#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6929"
	desc = "EVENTHIST6929"
	style = 1
	action_a = {
		name = "OK"
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = population which = -1 value = 2000 }
	}
}

event = {
	id = 94145 # Paradox 6919 #A Daimyo has built a manufactury#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6919"
	desc = "EVENTHIST6919"
	style = 1

	action_a = {
		name = "OK"
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = gainmanufactory which = -1 value = -1}
	}
}

event = {
	id = 94146 # Paradox 6918 #Daimyo alliance has formed against you#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6918"
	desc = "EVENTHIST6918"
	style = 1
	action_a = {
		name = "OK"
		command = { type = revolt which = -1}
		command = { type = revolt which = -1}
	}
}

event = {
	id = 94147 # Paradox 6917 #A Daimyo has attacked you#
	random = yes
	country = NIP
	trigger = { event = 6945
		NOT = { year = 1592 }
		 }
	name = "EVENTNAME6917"
	desc = "EVENTHIST6917"
	style = 1
	action_a = {
		name = "OK"
		command = { type = revolt which = 686}
		command = { type = stability value = -1}
	}
}

##################
##Post-civil War##
##################

event = {
	id = 94148 # Paradox 6916 #Vermillion Seal Ships#
	random = yes
	country = NIP
	trigger = { year = 1592 }
	name = "EVENTNAME6916"
	desc = "EVENTHIST6916"
	style = 1

	action_a = {
		name = "OK"
		command = { type = treasury value = 100 }
		command = { type = merchants value = 6 }
	}
}



###############################################################################
#
# Basic badboy stuff
#
###############################################################################

# Real badboys suffer from more political crisis
event = {
	id = 94300
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"
	style = 0
	trigger = {
		badboy = 70  # If you break 70 BB, you deserve a crisis :-)
	}

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = ADM which = -2 value = 12 }
	}
}

# Badboys motives are questioned more often (Uncooperative Philosopher)
event = {
	id = 94301
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
		badboy = 35
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}



